VS 2008 is 9.0:
VC ++ Directories is a common place(not per project) under Tools menu->Options->Project and Solutions->VC++ Directories
This all applies to VS 2010 aka Microsoft Visual Studio 10.0.
You need the glew lib
Put glew.h, glxew.h and wglew.h in
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\GL
And put glew32.lib and glew32s.lib in
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib
You also need the current DirectX(was Feb 2010 at time of writing) SDK for xaudio.
http://www.microsoft.com/downloads/deta ... 1cbd28ca15
Note: DXSDK_Feb10.exe does not support Visual Studio 2010 yet and the installer fails to add the include DIR's AFAIK, but seems fine otherwise. Well maybe, under XP Tuniac does seem a little crash happy now, not sure if it's related. The Next DX SDK will support VS 2010 apparently.
In the mean time right click the TuniacApp project and goto properties, goto VC++ Directories and add
for Exe: C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Utilities\Bin\x86 (for Win32, and x64 for x64)
for Includes: C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Include
for Libraries: C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Lib\x86 (for Win32, and x64 for x64)
Also to build std_InfoManager you need taglib:
After this for the std_Infomanager project I build with this project:
It becomes a new win32 folder in the taglib main folder.
For the VC++ Include Directories add(modify to where you put it):
You also will likely need the platform SDK as VS Express doesn't include it afaik
http://www.microsoft.com/downloads/deta ... 9fa782d63b
You also need to move DLL's to run the built code.
Tuniac1\bass_Plugin\basslib\32bit for Win32 64bit for x64. Move bass.dll and OptimFrog.dll to the same dir as TuniacApp.exe and the rest to a sub folder called "bass".
Tuniac1\tak_Plugin\TAK. Move tak_deco_lib.dll to same folder as TuniacApp.exe
Tuniac1\shn_Plugin\libshnplay. Move libshnplay.dll to same folder as TuniacApp.exe
This is true if you build the standard default plugins, but you could build without bass and use the other plugins that dont use bass.
Let me know how you go
PS. I was able to update all projects to VS2010 with only a few pointless warnings, after you have the required SDK's maybe you could try again, or let me know the details of the error. Once the new DX SDK comes out I will likely upload the newer project files for 2010